Announcing BlakeyTV

I meant to do this a while ago:

I wanted to build my own web app as a learning exercise, and it's certainly been that. I also wanted to build something that I'd really find useful. 

That became the beginning of BlakeyTV, a not-very-creatively-named video player that will let me keep up with everything I want to watch on YouTube. I just enter a list of YouTube user names that I want to follow (similar to your YouTube subscriber list, just manually entered), and every 24 hours that person's newest videos are added to the front of a never-ending queue of videos that will play back-to-back with no ads.

Here's a list of people currently in the rotation:
Theshadowloo (Street Fighter IV)
bigirpall (Battlefield 3 trolling)
XboxAhoy (In-depth Call of Duty analysis)
Bungie (Makers of Halo)
Mega64 (Gaming comedy)
Day9 (Pro StarCraft II)
TeamSpooky (Street Fighter IV, MVC3, Tekken X Street Fighter)
Freddie Wong (Mostly gaming-related comedy)

It brings to YouTube what it's missing as it tries to get taken seriously as a media delivery service: a completely passive option that requires no user action.

For all of you, people who are not me, I hope there are two possibilities:

1) With time and suggestions, it becomes a generally well-curated site with consistently good videos that lots of people like
2) I keep working on it and create the ability for people to create their own channels

I think those two aren't mutually exclusive. If you're a programmer who can handle Python, Django and Heroku, please let me know! I'd love a little advice in building up the backbone necessary for new features.

Tablet Friendly

The iPad chipped away at me and now I want one. That's how I've felt about it since it was introduced. The value prop just got gradually better, little by little, and I would necessarily go past some tipping point. Here we are thanks to the new hardware and software.

I think the initial proposal was that Apple would sell you everything you wanted: books, magazines, newspapers, TV shows, and maybe the occasional Angry Bird. But it looks like what emerged instead is a fractured ecosystem in which content makers privatized and decentralized whatever it is they offer. The downside is that I have to have separate apps to read, watch, or otherwise consume the stuff I want to. The New York Times and The Economist, two of my regulars, live in separate apps. But on the plus side, apps for Netflix and Hulu hold a lot of video. I can get live Japanese TV from NHK World. And with a web browser and an RSS reader I can follow all my usual websites. And once I can get a decent TV, for $100 I can start beaming all my stuff everywhere thanks to AirPlay. And best of all, I can do all of those things all over the world. 

What's more, iPhoto for iPad is a big deal. It's a fully-featured desktop app with a wholly replaced interface. It's the Minority Report interface we've dreamed about. We're now really getting stuff done with gestures and touch. It's Direct Manipulation taken to its logical extreme. I think it's a sign of very good things to come. 

One thing I love is the Photo Journals feature, where your photos fill up the page along with contextual maps, calendars, and blocks of text:

Why am I not publishing a website that looks more like that? Why aren't there images strewn about in every which direction? Why aren't there big quote boxes setting off my best lines? Some high-readership websites are beginning to take their cues from print magazine layouts, but why isn't that in my blog software? I think Apple has quietly pushed the envelope here for web design. 

I'm so swept up in the mood that I've changed this blog's design yet again, this time to something a little better suited to tablet reading. Images will be prominent, when they're there, and text columns are much wider for much less wasted space. Colors are very e-reader-ish, too. 

I think everyone will eventually hit the tablet tipping point, if they haven't already. This is just the time where I'm convinced I need one. 

Nintendo + Apple

The connection - or rather, similarity - between Nintendo and Apple is incredible.

Here are a few choice quotes from Osamu Inoue's Nintendo Magic, one of the better Nintendo books from the last few years:

"I think they have a lot in common with us in that we both make unique, interesting products that surprise people. I really respect and think highly of Nintendo. I myself own a Gamecube and a Wii." -Phil Schiller, 2008

Apple takes pride in its software development, bringing new experiences to its customers on the twin pillars of hardware and software. On that count, it's certainly not unlike Nintendo. [Nintendo president Satoru] Iwata himself agrees: "We want people to be surprised, and we want people to call our approach unique. That's what people say about Apple, too.

It's cherry-picking the numbers, but if you stack up quarterly sales numbers from 2005 through 2008 the lines are identical. Apple's are higher by a steady margin of about $3 billion, but the lines are identical in shape:

That's Apple on top, in black, and Nintendo below in grey, and me creepily peering around from behind the book

The quotes are endless about how either company wants to surprise people, or focuses on R&D heavily, or holds employees accountable, or how execs use each other's products, or has been to the brink of death and back, or has millions of people waiting with baited breath before product announcements.

My personal favorite common factor about the two companies is how both reach into their back catalogues of experiences and bring them back in unexpected ways. Roughly 48% of all media coverage of the iPad has referenced the Newton (a prototype PDA from 1993, pretty far ahead of its time). Other recurring themes include the Macintosh and iMac unveils, but you'd have to find a dedicated Apple fan to get you more examples than that. 

I can give you some Nintendo ones, though. The 3DS is, in a sense, a refinement of the Virtual Boy that came about once the technology improved. Nintendo has some product failures, such as Virtual Boy, just like Apple had the entire 1990s and the Motorola ROKR. Products aside, Nintendo brings back some small details in very subtle ways. Check out this little tune, which was bundled with a DSiWare animation app called Flipnote Studio:

Seems innocent enough, until you find that someone snuck a very similar tune into a secret level of Super Mario 3D Land:

And it turns out that these little tricksters have a long history of doing this stuff. If you owned a GameCube, you may not have ever known that the calming ambient system menu music is actually borrowed from a Famicom (NES) accessory that never made it to the US:

Speaking of hardware that never left Japan, learning about Satellaview blew my mind. It was a SNES addon with a satellite modem that let players download small segments of Nintendo games and even play along with live broadcast audio tracks, creating a sort of Legend of Zelda-meets-radio drama kind of feel. 

But the "download small segments of Nintendo games" is the big thing here. New bits of content for games like Link to the Past, F-Zero and Dr. Mario were created exclusively for the service. So, in effect, Nintendo was pushing the boundaries of what we now know as downloadable content and episodic gaming. In 1995. Here's a commercial, and even though it's in Japanese, you can get a basic idea of what's going on:

So in one corner you have Apple, which tried to take the computer mobile nearly 20 years ago with Newton and failed because the technology wasn't ready. And in the other you have Nintendo, which tried to reinvent gaming by way of connectivity over 15 years ago and failed because the technology wasn't ready (at least on the small scale of Japan, which didn't have terrestrial Internet in 1995). The ideas were always there, but the means weren't.

After being an Apple user for some five years, and having read Steve's bio, I'm finally coming around to understanding why someone would be an Apple fan, someone who follows the company out of something more than attachment to the products themselves, someone who sticks by in thick and thin.

I'm understanding it because I'm the same way with Nintendo, a very similar company.

Postscript
In all fairness, Nintendo didn't invent the gaming modem. The Sega Channel beat Nintendo to the punch in 1994, but the precedent for failed gaming modems goes back way further than I ever thought. 

In fact, attempts at connected gaming go all the way back to the Atari 2600. If Wikipedia is to be believed, that failed attempt became the eventual core technology of AOL.

If Nintendo had to be 'first' at something in the field, it was the use of a broadcast satellite, although even the Golden Age-era consoles used cable TV to achieve much the same effect.

(On an aside from my aside, Ed Rotberg, the creator of Battlezone, even told me that gameplay analytics were thought of at Golden Age-era Atari but the machines needed modems to phone home. Does the gaming industry have any ideas that weren't originally thought up in the 1970s?)

And while I'm doing the errors-and-corrections segment, I may as well admit that the 48% statistic about Newton is totally made up.

Unexplored territory [warning: OMG sooooo nerdy]

In ancient times, I probably wouldn't have been an explorer. The world was too big.

But now, the world is small. So what few places aren't well-charted, or known, or inhabited, always leave me curious.

In the real world, this is true of small Pacific islands used by Americans in the mid-20th century. There are places that were of serious importance for things ranging from guano mining to logistics in fighting against the Japanese to nuclear bomb testing. And since those uses they've been largely abandoned. 

For many of them, the US Fish & Wildlife Service stops in "every year or two" to check up. Aside from that, it's wild birds and wild cats that were brought along on ships. Maybe the occasional airstrip for emergency landings.

I mean, we could go to these places. It's possible. We just don't, because they're not important anymore. Who knows what they'll be needed for again in the distant future.

Meanwhile, think of the people who still do go. They're either military personnel there to clean up an airfield, or Fish & Wildlife staff to record a statistic or two. Are these jobs totally cushy positions because they're quiet and situated on the world's most private beaches? Or are they hideous for being so disconnected from modern society? 

I get the same vibe from the Internet.

No, really.

The absolute center core of the net is a more fascinating way to explore history than any museum could be. Just take the endings of web addresses you know and love: .com, .net, .org, .edu and so on. Then add in the countries: .uk, .jp, .kr, etc. And the miscellaneous stuff like .biz, .info, and even .museum. (All of these endings are called domains, so keep that in mind if I drop that word later on). But there's more than that. 

For a while there, you could just enter in http://to/ and that was a valid address. (That's really .to, the two-letter code for Tonga, but since there's no words before it you don't even need the dot). But there's also .arpa used in the root networks - the guys who tie the backbones of the backbones together. That's because ARPA, the US military's research agency, funded the inventing of the Internet. And their basic stuff, which was supposed to be replaced, is now keeping the entire world connected. 

Then there's a whole shadow Internet outside that system. Anonymizer software, frequently used in countries with repressive regimes, uses domains like .onion and .freenet. These things are "on the Internet" in the sense that you access them over a network with your computer, but they're also "not on the Internet" because it's not within this one big unified network. 

But it's not limited to just democracy advocates trying to fly under the radar. Allegedly, NSA internal email uses .nsa and Hotmail's internal workings are inside .gbl, so that they can't be reached easily by random Joes on the Internet. As far as your computer is concerned, it's never heard of .nsa or .gbl.

The Internet wasn't always so centralized for ordinary users, and technically still isn't. Leaving the domain stuff behind for a second, dial-up services in the 90s like AOL and CompuServe often listed what features their service came with. A lot of it involved special content or unique chat rooms, but it was also access to certain parts of what was coming together as The Internet. So they listed 'WWW Access' as just one feature alongside other stuff like Usenet and Gopher. Nowadays, things are much simpler: your ISP sells you Web access and off you go, because the Web ended up replicating the functions of Usenet (forums), Gopher (uh, just browsing), Finger (blogs) and so on. [Yes, techies, I'm glossing over the differences between domains and protocols. Apples and oranges. If you know, that's great, but I'm not burdening readers who've made it this far with that.]

But those things didn't die forever. You can still use Usenet and Gopher. Usenet fell into the hands of warez jockeys, so ISPs dropped it and you have to go pay someone a subscription for access. Gopher is around, and free, and usable right now with a Firefox plugin or alternative browsers like Camino. Wikipedia suggests that there are 150 Gopher servers hanging around. That's a tiny amount. On that alone I gather it's a little old club for old guys who enjoyed "the good old days" on Gopher sites and occasionally want to stroll down memory lane. 

But in a sense, playing with these things is like diving backwards in time. Gopher, or Darknet (which is a spinoff of the .onion thing mentioned above), lets you see what the Web looked like in the 90s. For me it's a whirlwind back to childhood. It's the only history museum that's ever been interesting, and it's because you can actually relive some experiences, however trivial, instead of looking at an object in a glass case and making your imagination do all the work. So it is as the root of the Internet, too. We take for granted that the entire thing is held together by some links that ARPA strung together in the 70s and 80s. 

What we have now will eventually be Memory Lane too. The ARPA stuff is staying in place, even with a big conversion we'll all have to make to IPv6, but the whole domain thing is about to get real freaky. They added support for foreign languages. So right now, if you're Japanese and you want to read about Nintendo, you to go www.nintendo.co.jp - those are English letters, which many Japanese aren't so good with. (That's probably why they picked up QR codes so fast, but that's a different story.) In the future, it'll look more like: http://例え.テスト. By the way, you actually can click that. Look at what it does to your URL bar!

This stuff blows my mind. IT'S SO COOL! 

Ahem. Sorry. Nerd freakout.

It all makes me wish I could see that root. Maybe it's like getting out of the Matrix and meeting the Architect. Granted, it's probably just a data center somewhere, but it's only in Hollywood that the inside of the clockworks looks interesting. The core of the Internet is put together by an offshoot of IEEE, which is a big academic body for engineering. 

So basically, whether you're on the world's most remote island, or at the center of mankind's greatest invention, you're really looking at a handful of academic types hanging around, being all academic-y.

There's an awesome book in that parallel somewhere.

Shut up Internet, the iPhone 4 is good

In my experience, the iPhone 4 is pretty great. Relative to my 3G, which was on the verge of collapse after two years of software updates, undone jailbreaks and loads of intensive apps, it's way more stable. Not being on AT&T's California network is a refreshing reminder of what cell phone service can actually be like. Everything is way faster, which makes me appreciate how fast the network can actually be when things like Facebook updates load instantly. (Who knew that was a hardware limitation?) TomTom loads and operates quickly and navigates more accurately.

Games are great with the new processor and screen. Between Nike+ and another new Nike app, I'm back to working out with my music. The new glass is more precise and less smudgy. And I haven't taken advantage of the improved camera much yet, but I'm excited for the first time I'll snap a quick picture and think "I'm glad that got updated!"

It's smaller than my old model. And fighting with my car to get it playing music has made me discover that Bluetooth audio works flawlessly, even when I put navigation on top of the audio. It's amazingly cool getting voice navigation and music over my car stereo with the phone in my pocket.

The antenna thing is, in many ways, its Achilles heel. But in the Age of Internet Criticism, people tend to forget that except for that spot, Achilles was an all-around badass.