Home

Up until now, the concept of Home was a trip to DFW for the holidays. Didn't matter whether it was a drive or a flight. Arriving was a great comfort. But I never looked forward to turkey, or football, or Black Friday. For me, the draw was always friends.


My reuniting 'family,' such as it was, was generally just my mom and me. It's always been good to see her, and it's a very rare Thanksgiving that I don't spend with her, but since we're always in touch, the friend reunions sparked joy.


Whether I was late teens or early 30s, the pattern generally looked the same: gather at my suburb's Starbucks, or at a friend's house and play games. Things picked up where they left off, no matter who could make it out. 


No longer. In late August and early September, I took a road trip to Texas to move my mom out to California. She's here now (and the trip was only mildly psychologically traumatic). But it means that "home" has moved. No more November in DFW for me.


It's a life transition. By this point next year I'll almost certainly be married (don't get too excited - this pandemic means there won't be grand, special moments). My lady and our parents will all be here in San Diego. But the lady and I will be making that 'home' that others will come to. 


As I write, it's Thursday night. Everyone's home, having eaten, and it's a quiet night. I'm alone, due to a last-minute pandemic mishap that meant my wonderful lady was exposed to more people than usual.  Even though it's actually been years, it still feels like the right thing to do would be to gather at someone's house in Arlington and plug in some games for an all-nighter. 

Cake and Retro Games

It's impossible to dig up 'those funny tweets I saw sometime recently,' so I'll paraphrase them:
  • Being an adult is being able to buy a cake without needing a reason.
  • The family needed something to lift our spirits, so I brought home a sheet cake from Costco. My child DEMANDED to know whose birthday it was.
This "adulthood + bad times = cake" idea got incepted for sure. It wasn't long until a nostalgia-fueled viewing of Nintendo 64 games lit up a light bulb:

Hey, I'm an adult, I can finally go back and add Wave Race 64 and Pilotwings 64 to my collection! I always wanted those as a kid! 

They were each about $25 on Amazon and hilariously easy to buy.

Extending the "I'm an adult" justification, and because my brain could use a vacation, here I am, writing up notes on 25-year-old games.
  • Wave Race 64 is by far the better of the two. This game holds up wonderfully! Like many of the N64 heavy hitters, this was a launch title intended to show off the system's supposed graphical prowess. It's small in scope, with only about 10 tracks, but this was really an achievement. 
  • In classic Nintendo fashion, it controls fantastically, with a satisfying feel and depth that still engage me now. In trying to make tight turns I find myself jamming that thumbstick. My goodness - gameplay involving water physics must have been a ridiculous problem to solve in the 90s. 
  • They spent polygon budgets really wisely - characters' chests look blocky, but you rarely see characters from the front, and hey, they have life vests on so their chests should look square. That detail aside, the fast action and focus on the water means you don't notice other hardware limitations.
  • I adore the Pilotwings series. Even if each game is disappointingly short. The SNES original is really just 10 "levels" - and that's actually 5 levels and a hard mode for each. The 64 version is a nice bump up from that, but you're looking mostly at about 12 levels (albeit with a few more things to do per level) and a few bonus ones. You could crush this one in a day if you wanted.. but you probably won't want to. The core Pilotwings gameplay is there, and one has to admire the devs' technical performance to get a N64 launch game to show terrain at a wide distance... but you can tell this was a game rushed for launch. The 'bells and whistles' that can be added late to game - sound effects, music, UI - are all so rough I'm amazed they got released under Nintendo's publishing. The text on screen in particular looks like debug text, which gives me a laugh now. That one detail can paint a whole picture of the kind of situation these devs were in to get this thing out on time.
  • Nintendo has a history of getting the best out of its own hardware and seemingly not sharing that wisdom with third-party developers. Pilotwings 64 had fantastic draw distance - the kind you would need to see where your airplane is going to land. Crazy to think that other game developers couldn't draw out more than about 10 feet. So if you were a 90s fanboy about to buy a console, you were super jazzed by the amazing landscapes you saw as part of the Pilotwings promo, and the amazing lifelike quality of Wave Race's water... and then the rest of the library didn't live up to the promise. 
Objectively, the 64 didn't do amazingly well. 33 million units sold is a solid performance for a 90s game console, but Nintendo was the incumbent winner coming out of the fourth generation and lost the mantle to the first PlayStation, which sold over 100 million. 

It's clear in retrospect that the transition to 3D was anyone's game to win. It was the wild west. Now that 3D games are very firmly established as we close out the 8th generation, it's fascinating to go back and see the decisions made by game developers before conventions were established. Who did what with the technology they had on hand?
  • PlayStation devs seemed to have it better. They got a few more polygons and way more storage, thanks to CD-ROM. 
  • Square tried to have its cake, and eat it too, with Final Fantasy VII. On the one hand, they decided to use the cheap storage of CD-ROM to produce a JRPG of epic scale. On the other, it showed a vision for games that looked like movies - and that game was a very rough execution on that ideal. It would take 25 more years to make good on that vision, with Remake
  • Nintendo contracted a flight sim developer, which had never made games before, to produce Pilotwings 64. That may explain the success with only the draw distance...
  • Some PlayStation game devs used the excess storage to store CD audio soundtracks, deciding that audio needed priority or that video games benefited from the 'authenticity' of major-label soundtracks.
  • PlayStation games also brought about - and this one was big - voice acting! For Metal Gear Solid, hours and hours of dialog were performed, not unlike a radio drama. 
  • Not everyone who wanted games and movies to meld reached for recorded video. Metal Gear Solid also relied on cutscenes, which ultimately became the standard.
  • Nintendo (and noticeably only Nintendo, never third-party devs) did its best when it played to its strengths, to cover up the lack of horsepower. Super Mario 64's art direction was blocky, solid colors, and occasionally texture-mapped. But it always felt natural. Four controller ports and instant load times meant that bigger groups of people cherish countless hours spent engrossed in rounds of Mario Kart 64, Goldeneye 007, and Super Smash Bros. 
  • It's in that context that Wave Race 64 truly shines. With great racing gameplay and visuals that focus on what matters most (seeing the waves in front of you), it shows that Nintendo occasionally had 3D gaming figured out at its very dawn. Best $25 I've spent this year.

An incomplete list of life soundtrack moments I don't want to forget

I'm the kind of person who associates songs (or maybe playlists or albums) with moments in life.

If you're one of those and you know me, then maybe you'll get a kick out of what is otherwise a personal, dear-diary moment of nostalgia.

Here goes: moments when the memory and the soundtrack both hit just right.
  • Schooling the neighborhood boys in Goldeneye to The Prodigy's The Fat of the Land
  • Late nights with IRC, Winamp and ICQ, to Aphex Twin
  • Rolling to Fort Worth (for no reason whatsoever; there was nothing to do) with my cousin, to Thievery Corporation's The Mirror Conspiracy
  • Rocket Arena 3 to Daft Punk's Homework
  • Riding safely(?) in Alex's race-tuned Jetta to early Jamiroquai
  • Rainy early summers to Olive
  • Riding unsafely in a gamer friend's pickup from Quakecon to Whataburger, to Dzihan & Kamien
  • Visiting a friend from high school choir in a faraway suburb to The Avalanches' Since I Left You
  • Clearing my head while adjusting to college on fast drives through western Austin, to John Mayer's Heavy Things
  • Falling head-over-heels to Common's Like Water For Chocolate
  • Thinking of the guys and triumphant returns to dorm life, and a female bestie who's one of the guys, while walking around Spain to Jimmy Eat World and Jamiroquai's Dynamite
  • Drives home from college, Austin to Dallas, late at night, in the amber glow of a 3-series, to the Cowboy Bebop soundtrack
  • Finishing a college thesis while thinking Lupe Fiasco was the first hip-hop that ever hit me personally
  • Recovering from college hangovers to The Sushi Club
  • Riding Tokyo Metro on a wide-eyed first visit, to Basement Jaxx's Crazy Itch Radio
  • Driving a hilariously slow Japanese domestic Mitsubishi Mirage from dreary Shimane to sunny Hiroshima, to Bitter:Sweet
  • Drives through the Dallas area from home to Tei-An, and to K-town, and to Addison and back home again, all on Saturday nights, all in a worn-out Mazda RX-8, to m-flo compilations and Funky DL's Blackcurrent Jazz 2
  • Flying to Japan to Nujabes and the Lost in Translation soundtrack
  • Working the hardest I've ever worked, with the Pacific Ocean tantalizingly close, to Basement Jaxx's Scars
  • Crashing on Aroon's couch and seeing Silicon Valley life to M83's Midnight City
  • Pumping myself up to stride in to work in Tokyo (what?! I did that?!), while visions of startups danced in my head, to Kaskade's remix of Samantha James' Waves of Change
  • Walking through intolerably hot Tokyo summers to Funky DL's Nights in Nippon
  • Building a startup with my brother to Bop Alloy's Save the Day
  • Spending days walking through pouring rain in Kagoshima (it's a long story) to Utada
  • Staggering home from another night of Tokyo drinks to Bop Alloy's The Boy With No Name
  • Falling in love with a Japanese model to Late Night Alumni and Funky DL's From Street to Sweet
  • Being a front-end developer for a living to The One-Ups
  • Driving a Mini across Dallas in a gorgeous sunset to Eric's house, to the Supreme Beings of Leisure
  • Returning to California, and the games industry, and landing a dream job, to Marcus D's Wax and Sonomad's self-titled album
  • Discovering Amy Winehouse entirely too late, over the world's best cocktail (the old fashioned at Neighborhood Services), with Eric
  • Recovering from an E3 hangover to The Super Soul Bros
  • Flying to Japan to Nitsua
Wow. I may not be done with this list, but I am at a stopping point. I have an unbelievable amount of happy memories and adventures. If you're a friend who had anything to do with any part of this - the music or the adventure - I can't thank you enough. 

Putting Money (and Foot) Where Mouth Is

I promised the Internet I'd get a Tesla.

I tried, but had to turn down the car, send it away, and cancel the transaction.

I planned to wait until the Standard Range Model 3 dropped, and as soon as it did I placed my order. In 2 weeks to the day, the car had arrived, driven right to my doorstep by a Tesla delivery guy.

I was hit badly with the quality issues I wrote about. The internet is obsessed with panel gaps and paint issues, and some of that is overblown, but my car was a bit... asymmetrical. Portions of metal missing clearcoat and/or blue paint were exposed. The rear taillights had a gap big enough to nearly fit my pinky finger. 

The issue that made me turn the car away, however, was a gap in the rubber lining between roof panels. I had no idea where water would go - would it enter the body at the roof? Would that cause rust or electrical gremlins?

Seeing that gap, delivery went from "not great" to "stressful." Thankfully, an interruption in the paperwork process gave me cover to take a breath, text a couple Tesla fan friends, and reach the common sense solution to walk away from the car.

Once I refused the car, things went smoothly. The guy promised to destroy existing paperwork, gave my car's keys back, said thank you, and promptly drove away. 

It only took one phone call to get my deposit back, too. I called and asked for it on a Saturday morning, and it reached my bank on Tuesday.

Tesla's people were universally nice. I was prepared to go to war to get my deposit back and was delighted to see it totally wasn't necessary.

I look forward to getting one someday.

Work, 30 Years Hence

I was recently asked: 

What will work be like 30 years in the future?

I'll be speaking on it at UCSD! I go once a year or so to my graduate alma mater and talk jobs (or do mock interviews), but the most recent invitation had a really intriguing premise.

The talk hasn't happened yet, but I'm super excited to have been invited to this one by my dear friend Tina. 

So as a means of preparation, let's talk about it! Here are some thoughts that may or may not find their way into the talk later:

Change will be driven by the private sector

Working practices evolve in the private sector first, then trickle to non-profit and public. In the long run, it affects everyone.

In the US, government will fail to protect workers. China and Japan never had the pretense of doing so. Europe will probably be the sole major economic region to protect or advance workers' interests.

However, regulation is not the only way in which the world improves. Private companies' competition for labor will affect your ways of working. 

Software is Eating the World

That phrase is primarily an investment thesis written in 2011. I have many, many thoughts about that essay and why it's close to the point but fails to hit the nail squarely. (Worse, the examples touted have not aged well. Zynga was never going to replace Nintendo or Sony, Shutterfly was never going to replace the printed photo shop at your local pharmacy when cloud storage already was going to, and Groupon was never destined to be the world's biggest direct marketer. But that's Silicon Valley hyperbole for you.)

But the fundamental wisdom - that software will inevitably and inextricably get involved in all facets of life and work - is correct. Amazon was software eating WalMart. Uber is software eating taxi hailing. Tesla is software eating automotive design. Software eating manufacturing is also known as automation, which is already the bogeyman ending the blue collar labor class in the OECD countries. 30 years hence, that work will be done. 

You will be a knowledge worker.

You know that Japanese phrase "monozukuri," pastorally referring to making things with your bare hands? Like the 12th generation sake maker, still doing it the old fashioned way?

Yeah, that's not you.

It's beautiful, but that's not your future.

We are in the midst of an industrial revolution centered on software.

Software is already pivotal to virtually all jobs, regardless of field. Any professional uses software as a tool to accelerate their productivity, and the alternative is a stark idea.

  • Business practitioners spend their days in Microsoft Office rather than typewriting memos that get hand-delivered and generating their own forecasts by hand.
  • Scientists spend their days in R or Python, regardless whether the science is hard or soft, rather than doing their own statistics by hand, bringing predictive rigor to everything from physics to political science.
  • The creative class - artists, designers, or musicians - are on their computers all day, rather than doing their work on fragile paper in ways that are extremely difficult to tweak, reproduce or mass produce.

In most of these cases, these professionals aren't programming and don't have to know how. They simply have fluent usage of a tool. Look now at any job description, and odds are you'll find at least one requirement (or desired skill) to use a piece of software effectively.

So if software is eating the entire world, whether you're doing business, working at an ad agency, manufacturing industrial equipment, or managing distribution of donors' money at sites across Southeast Asia, that creates an unbelievable demand for the creation of software to do all these tasks. That in turn creates unbelievable demand for people who can create software - and that's why those people are wealthy. 

And it's not just programmers or engineers who are cashing in. People who are collaboratively part of a controlled business process by which good software is made for ordinary people are also involved. These people have titles like Designer, or Product Manager, or Producer. 

The software industry is special in historical terms. Generally, there is no prior point in history at which one could freely join the economic upper class of the world's most civilized societies, without regard for birth, using knowledge that is freely available on a black mirror anywhere in the world. In the past, you had to be born into the correct social class, or have the ability to attend a university (which was a tall order in most of the world for centuries prior to the late 20th century) to gain expensive knowledge, or be able to behaviorally signal identification with the upper class (which meant your family sent you to the Ivy League). 

The software industry is also special because it leads the way with regard to changing work practices. The software industry invents tools and is summarily the first to put them to use (Slack, for example). If the software hipsters are doing something right now, it's on the bleeding edge and you'll see early-adopter companies get involved in a few years. In recent years, distributed companies (made entirely of remote workers) come to mind.

Speaking of...

Remote work will be OK.

The pieces are already in place. All that remains is for work cultures to catch on.

Companies are finding it rational to pay less, accept workers' geographic constraints, and conduct business over email, Webex and Slack.

There are so many reasons why companies will pursue the trend:

  • Lowers real estate costs
  • Can pay workers less (market salary in virtually any other city is less than that of San Francisco or Seattle, and those savings are magnified when you take into account taxes on those wages, cheaper insurance costs, and so on)
  • Already plays more nicely with whatever flexibility employees want, whether maternity/paternity, elder care, child care, or something else
  • Might lower risk of sexual harassment incidents (I look forward to someone studying this)

Life will get better for workers thanks to better information.

It's not a Marxist revolution, but Glassdoor or a service like it will democratize knowledge on the workers' side. Workers will learn to avoid bad employers thanks to review info, and the labor market will increasingly behave like a market - that is, workers in demand will command good prices and bad ones will not. Aside from salaries, improved benefits such as health insurance and maternity/paternity leaves come to mind.

Inequality will worsen. Make sure you win.

The incentives are already established for some benefits, such as remote work or parental leave. However, there is nothing here that suggests a lean toward greater egalitarianism. 

"Good" workers will be more and more skilled. It's commonly said that a bachelor's degree will no longer be an entryway to a career, but a Master's degree is. In the future, a "good" worker will have some skillset, and some light MBA-like business knowledge, and a healthy sprinkling of technical/computer/software ability, regardless of the field. The extra knowledge will likely come in a new form, such as online learning courses, university certificate programs, or "nanodegrees." That's a heck of a skillset, and it's hard to obtain. 

Those people will command crazy high salaries, and the rest will founder in jobs with lesser advancement trajectories. The result, at scale, is higher inequality. 

It is highly unlikely that you individually can resist this trend.

Just Maybe...

Those things I feel pretty good about. Now let's engage in a little speculation. These things are each somewhat less likely. With my favorite UCSD grad school era vocabulary word stochasticity in mind, some of these things will happen:

You will be surveilled at work.

Alexa devices will be around every office and every meeting room, probably as soon as Amazon announces a super-easy way to project your screen and/or connect to conference calls. Using office phones, or company-paid cell phones, will result in all communications logged, including audio calls. You'll be able to be "fingerprinted," even when you think you can't. Microphones picking up your voice will feed into AI systems that can recognize your voice uniquely. Facial recognition, integrated into all your devices, will be the norm, so your device will know without a doubt it's you. (So will your usage logs, and the law..)

This will probably come into wide usage by a combination of user convenience, IT admin convenience, and publicized corporate scandal. The surveillance will keep your corporate behavior in check - say, don't start any Office Space-esque schemes to embezzle - and it may also muzzle other behaviors resulting in out-of-office friend-making, dating, or #MeToo material.

Companies that act in a mature fashion, who trust their workers, will use surveillance only in compliance cases. The vast majority of companies who act with less scruples will use technology to micromanage workers in dystopian fashion. This is already happening to Amazon warehouse pickers and other low-skilled workers. Surveillance cameras combined with facial recognition will replace the time card. Companies will also execute against that desire poorly - think of a simple keystroke logger deciding whether or not you are "productive" - with soul-crushing consequences.

In the long run, you'll have long stints at jobs.

"Job-hopping millennials" is not caused by millennials somehow being sensitive snowflakes. It's a response to the labor market. We had crappy jobs in the Recession with high incentive to leave, and the current job-hoppers in peak conditions making the rounds on Marketplace are not professionals like you. They're service industry and construction workers. 

In knowledge work, institutional knowledge (the knowledge that isn't trained, such as which people can actually get things done) carries high leverage. The value of this knowledge will comparatively increase as companies decrease their investments in training, and instead of investing in training, companies will be motivated to fear your departure. They'll choose to be incentivized by the fear of your departure, not the opportunity of training, and will spend more on your quality of life after you prove yourself.

The greatest new ideas will continue to come from the US.

For the US's many, many, many faults - this country invented the Internet, invented the smartphone, and invented every great service that runs on top of them. As long as the US culturally teaches the value of questioning what is taught, and other countries fail to do so, it will continue to have the best ideas and capture the most value.

...but the Chinese will censor you anyway.

This one has lower odds, but fittingly a higher impact if it happens. The possibility is that you, as a worker at a Western company, may have to pay attention to what offends the Chinese government, and may either self-censor or be censored.

The most direct possibility is that Chinese ownership of international companies will continue to expand, those executives will be controlled by the Party, and the executives' control will mean that things which are offensive to the Party in mainland China will also not happen overseas.

I'll remind the UCSD audience that on-campus students produced a lot of noise about the Dalai Lama as a commencement speaker.

There are indirect possibilities, which are embodied by the game publisher Ubisoft. They have been producing two versions of a popular game, one Western and one, slightly modified, that would pass muster with Chinese censors. They announced that they'd make the Chinese version universal, so as to simplify their work. In this case, the Chinese government didn't exercise explicit control, but rather a Western company made a rational business decision that had a side effect of giving the Chinese government veto power over a game played by people outside China.

That was the first, and Ubisoft rolled it back after an outcry, but that very possibly the future as more companies begin to have exposure to a Chinese customer base.

The US is generally hands-off about business, but it is an extremely xenophobic country, and is likely to pass regulations that would protect companies from Chinese political influence. But given the economic power that comes with 20% of the world's population and tight control, this may be a point of strategic conflict played out over a long time.

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I'm giving this talk in about a month and excited to hear your thoughts.